DARK GAIA'S PROFILE
Dark Gaia
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I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
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Legionwood 2: Rise of the Eternal's Realm
Hi! I'm glad you enjoyed the game. Yes, the game does end rather abruptly with some of the endings, but if you come back later and finish all the sidequests you'll unlock the optional superboss, the harder (real) final boss and an ending that has some more closure.
Edit: Seems the patch may be bugged. If you'd like the latest version while I work on fixing it, your game download link should still be valid and will link to version 1.3.
Edit: Seems the patch may be bugged. If you'd like the latest version while I work on fixing it, your game download link should still be valid and will link to version 1.3.
Legionwood 2: Rise of the Eternal's Realm
The update is used to upgrade version 1.1 to version 1.2. You already have version 1.2 if you bought the game within the last two weeks.
I shall take a look at the Reviving Light spell. Seemed to work fine during testing but there's always the chance it broke during a patch.
I shall take a look at the Reviving Light spell. Seemed to work fine during testing but there's always the chance it broke during a patch.
Legionwood 2 1.5 Update
It won't work because you already have the update. This is only for people who bought the game before March 13th.
Legionwood 2: Rise of the Eternal's Realm
Well, in all fairness, every RPG with a morality system has the same problem (Fallout, Baldur's Gate, Vampire the Masquerade etc).
I should point out that there isn't any penality for having negative morality. There are actually three endings you can only get with "evil" morality (not to mention there are many different quest rewards, story events and treasures etc.)
I should point out that there isn't any penality for having negative morality. There are actually three endings you can only get with "evil" morality (not to mention there are many different quest rewards, story events and treasures etc.)
Legionwood 2: Rise of the Eternal's Realm
The morality system is sometimes a bit vague, yes. For the most part I wanted the choices to be subtle and not immediately obvious, so you kind of won't know what you picked until you see the consequences later.
Letting the Vampire live counts as an evil choice because, as Marcus says, when he awakens again in the future he could prey on innocent people, for example. It may initially seem like the "good" option, because you're showing him mercy, but you're actually dooming the area to one day be terrorised by vampires again.
Don't worry too much, though. There is no single choice in the game that is powerful enough to "screw up" your morality. If you'd like a quick morality boost, you can always leave a donation at the church in each town ;)
Letting the Vampire live counts as an evil choice because, as Marcus says, when he awakens again in the future he could prey on innocent people, for example. It may initially seem like the "good" option, because you're showing him mercy, but you're actually dooming the area to one day be terrorised by vampires again.
Don't worry too much, though. There is no single choice in the game that is powerful enough to "screw up" your morality. If you'd like a quick morality boost, you can always leave a donation at the church in each town ;)
Legionwood 2: Rise of the Eternal's Realm
Legionwood 2: Rise of the Eternal's Realm
The ending system is a little quirky. Basically, there are 3 main ending archetypes (Revelation, Revenge and Reboot) and each one has a good or evil variation.
While the variations themselves (A and B) are tied to morality, the actual ending you get instead depends on whether you've completed certain objectives during the game. The Revelation endings are the game's default endings -- you get either of them if you don't fulfil the criteria for Reboot or Revenge.
You get the Revenge endings by firstly promising revenge way back at the start of the game after Clara's death, and then choosing the revenge option again in the epilogue. The Reboot endings, of course, are unlocked if you've completed the Emperor's Citadel. They'll "override" the other two endings, preventing you from seeing them in this playthrough. The Reboot endings are a little abrupt, as you say (the other ones provide a little more closure, but they're all rather quick endings, due to a slightly rushed development cycle), but are actually the endings that lead into the future Legionwood games.
At the moment there aren't any patches out with new content, but I am planning a couple of DLCs/expansion packs at some point. In terms of RPG Maker games, Legionwood 2 is actually really cheap (the average price is 20 bucks) which I feel justifies the length of the game.
Thanks for playing!
While the variations themselves (A and B) are tied to morality, the actual ending you get instead depends on whether you've completed certain objectives during the game. The Revelation endings are the game's default endings -- you get either of them if you don't fulfil the criteria for Reboot or Revenge.
You get the Revenge endings by firstly promising revenge way back at the start of the game after Clara's death, and then choosing the revenge option again in the epilogue. The Reboot endings, of course, are unlocked if you've completed the Emperor's Citadel. They'll "override" the other two endings, preventing you from seeing them in this playthrough. The Reboot endings are a little abrupt, as you say (the other ones provide a little more closure, but they're all rather quick endings, due to a slightly rushed development cycle), but are actually the endings that lead into the future Legionwood games.
At the moment there aren't any patches out with new content, but I am planning a couple of DLCs/expansion packs at some point. In terms of RPG Maker games, Legionwood 2 is actually really cheap (the average price is 20 bucks) which I feel justifies the length of the game.
Thanks for playing!
Legionwood 2: Rise of the Eternal's Realm
Legionwood 2: Rise of the Eternal's Realm
Yeah, that's basically what I intended. I know people like the min-maxing element of the game, but I thought it would overall be more fun if you stood a chance of doing well no matter which class you picked. It's still possible to min-max, mind you -- it's just a little harder and doesn't have as much benefit as it did before.
Also, keep in mind that the majority of the people who've bought the game so far are casual players, and they are finding it "tough as nails" to play (a few have even given up because it's too hard), so in this case I'd much prefer a more relaxed difficulty where you can just play around with different class combinations and not be severely disadvantaged by picking a wrong one.
You'll probably enjoy the endgame, though. The optional boss and the resulting "true" final boss are designed as a true test of skill, not to mention the last Arena fight; he regains 2500 HP a turn, and it's basically a race to see if you can inflict more than that each round to win. Min-maxing is basically the way to beat him as you need to inflict more than he recovers.
Also, keep in mind that the majority of the people who've bought the game so far are casual players, and they are finding it "tough as nails" to play (a few have even given up because it's too hard), so in this case I'd much prefer a more relaxed difficulty where you can just play around with different class combinations and not be severely disadvantaged by picking a wrong one.
You'll probably enjoy the endgame, though. The optional boss and the resulting "true" final boss are designed as a true test of skill, not to mention the last Arena fight; he regains 2500 HP a turn, and it's basically a race to see if you can inflict more than that each round to win. Min-maxing is basically the way to beat him as you need to inflict more than he recovers.













